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Rules

Conceal and Engage Orders

Every operative is on one of two orders — Conceal or Engage — which determines whether it can be shot and whether it can shoot or fight.

What it means

In Kill Team, every operative is always on one of two orders: Conceal or Engage. You set the order when the operative activates, and it can change it as a free part of activating.

  • Conceal: the operative is keeping its head down. While it has a Conceal order and is in cover (or out of line of sight), enemies generally can't target it with shooting attacks. The trade-off is that a concealed operative usually can't make shooting attacks or fight itself.
  • Engage: the operative is in the open and ready to act. It can shoot, fight, and be the target of those attacks in return.

Why it matters

Orders are the heart of Kill Team's cat-and-mouse positioning. A Conceal order lets a fragile operative cross open ground or sit on an objective without being shot, but it can't contribute offence while hiding. Switching to Engage exposes the model but unlocks its weapons. Reading the board — who's concealed, who's engaged, and who can see whom — is the core skill of the game. Smart players flip between orders turn by turn to stay safe until the exact moment they want to strike.